Unidad Android. No se pudo compilar con il2cpp. mono funciona bien
– UnityAssets3Free
bienvenido , por aqui Juan y esta vez os traigo
nueva pregunta curiosa
Estoy trabajando en un juego en Unity para lanzarlo en Play Store. Cada vez que trato de compilar el proyecto, con mono como backend de script funciona totalmente bien, pero con il2cpp (para compilar en 64 bits) da algunos errores:
1:
Exception: Failed running C:Program FilesUnityHubEditor2020.3.32f1EditorDatail2cppbuild/deploy/netcoreapp3.1/UnityLinker.exe
@"C:/Users/hide_path/Temp/StagingArea/assets/bin/Data/Managed/response.rsp"
stdout:
Fatal error in Unity CIL Linker
System.IO.FileNotFoundException: Could not find file 'C:UsersJonathanDesktopUnityProjectsFlappy Bird'.
File name: 'C:UsersJonathanDesktopUnityProjectsFlappy Bird'
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.OpenUrl()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space)
at Unity.Linker.UnityDriver.ParseArguments(UnityPipeline p, UnityLinkContext context, ArrayList custom_steps, Boolean usingCustomLogger, I18nAssemblies& assemblies)
at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <294703faec74477f8b275446429fba82>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <294703faec74477f8b275446429fba82>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a40de2f63ada42c98008dd43cde35512>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a40de2f63ada42c98008dd43cde35512>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a40de2f63ada42c98008dd43cde35512>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <a40de2f63ada42c98008dd43cde35512>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <294703faec74477f8b275446429fba82>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
dos:
Build completed with a result of 'Failed' in 16 seconds (15590 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
3:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer
(UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods
(System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
¿Alguien sabe cómo arreglar esto?
0
nota: si aun no se resuelve tu pregunta por favor dejar un comentario y pronto lo podremos de nuevo , muchas gracias
sin mas,espero que te funcione