no puedo montar mi juego unity. ¿Cómo puedo arreglarlo?
– UnityAssets3Free
bienvenido , soy juansito y en esta ocasion os traigo
nueva pregunta curiosa
¿Cómo puedo arreglarlo?
Intenté reiniciar y cargar el SDK. Necesito ayuda.
Traté de construir la aplicación para la tienda de Google Play.
son errores:
Este problema es sobre mi juego o mi configuración o unity No lo se pero necesito arreglarlo alguien por favor ayuda!
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in <e0956a95eb034b1e8f26f24b08543746>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <e0956a95eb034b1e8f26f24b08543746>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <e0956a95eb034b1e8f26f24b08543746>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e0956a95eb034b1e8f26f24b08543746>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <9c9519bc57e445a5ad440e3d3b321819>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e0956a95eb034b1e8f26f24b08543746>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Internal build system error. BuildProgram exited with code -2147024893.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:Program FilesUnityHubEditor2021.2.11f1EditorDataPlaybackEnginesAndroidPlayerVariationsil2cppReleaseStaticLibsarmeabi-v7acompile.rsp'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks)
at System.IO.File.InternalReadAllText(String path, Encoding encoding)
at System.IO.File.ReadAllText(String path)
at NiceIO.NPath.SystemIOFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.WindowsFileSystem.File_ReadAllText(NPath path)
at Bee.Core.Stevedore.VirtualFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.RelayingFileSystem.File_ReadAllText(NPath path)
at Bee.Core.BuildProgramFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.ReadAllText()
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupCompile(AndroidSharedLibraryConfiguration config, String name, AndroidTargetDeviceType deviceType, NPath sourceFilePath)
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupLibUnityLibrary()+MoveNext()
at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[] args)
at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
1 respuesta 1
No estoy tan familiarizado con Unity, pero parece quejarse de que no puede encontrar este camino:
'C:Program FilesUnityHubEditor2021.2.11f1EditorDataPlaybackEnginesAndroidPlayerVariationsil2cppReleaseStaticLibsarmeabi-v7acompile.rsp'
¿Estás seguro de que tienes esto en tu computadora?
nota: si aun no se resuelve tu pregunta por favor dejar un comentario y pronto lo podremos de nuevo , muchas gracias
por hoy,espero que te halla servido